Occupation: Computer Game Designer Birth: July 26, 1967
I think I just have an idea in my head about how big an adventure game should be, so it's hard for me to design one that's much smaller than Grim Fan….
Oh yeah - you have to write every day. Or every weekday. Because writing is a job. It's not eureka moments over and over. It's grueling work, panning….
I love studying folklore and legends. The stories that people passed down for a thousand years without any sort of marketing support are obviously sa….
I've always seen this overlap between medieval warfare and heavy metal. You see heavy metal singers and they'll have like a brace around their arm an….
I think every company is set by who founded it and who's in charge..
We want playing our games to entertain people on many different levels. Deeper down, I want to make a connection with the player, and it's the way, t….
When you have a programmer-founded company it often gets really techy, if you have a producer or a business-person, it all really sets the flavor of ….
In the future, we will play games while floating naked in a tank of warm, sensory-depriving gelatin. Games will be distributed chemically, into the g….
Death makes sad stories of us all..