One of the things I'm excited about is the observation that gamers are creators and creators are gamers too. We used to think of creators as workstation customers and think of gamers as consumers.
Jensen HuangRead
Anyone who has had actual contact with the making of the inventions that built the radio art knows that these inventions have been the product of experiment and work based on physical reasoning, rather than on the mathematicians' calculations and formulae. Precisely the opposite impression is obtained from many of our present day text books and publications.
Interpretation
This quote emphasizes the importance of practical experimentation over theoretical calculations in the innovation process.
Edwin Howard Armstrong highlights that the inventions that led to the creation of radio technology were born from hands-on experimentation and a deep understanding of physical principles. He argues that many modern texts misrepresent this, suggesting that mathematical formulas are the sole foundations of such inventions, whereas real-world testing and reasoning played a critical role in their development.
In practice
This quote can be used in a speech about the importance of hands-on experience in education.
One of the things I'm excited about is the observation that gamers are creators and creators are gamers too. We used to think of creators as workstation customers and think of gamers as consumers.
If there's any object in human experience that's a precedent for what a computer should be like, it's a musical instrument: a device where you can explore a huge range of possibilities through an interface that connects your mind and your body, allowing you to be emotionally authentic and expressive.
We nonchalantly expect that next year's smartphone will be faster and better than this year's, yet we struggle to imagine that society and our lives could progress at anything like the pace at which technology advances and we meekly accept it when things go backwards.
If we really wanted to have a reorientation of the tech industry toward what's best for people, then we would ask the second question, which is, what would be the most time well spent for the thing that people are trying to get out of that situation?
Government isn't that good at rapid advancement of technology. It tends to be better at funding basic research. To have things take off, you've got to have commercial companies do it.
People will not die. Isn't this the creed of the new culture? People will be absorbed in streams of information. I know nothing about this. Computers will die. They're dying in their present form. They're just about dead as distinct units.
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