You could make a very focused exploration game, that was about player creativity and exploration. But then it wouldn't have these very meticulous scientific kinds of puzzles in it, that Braid has. And so, it was just about picking something and understanding what it was that was chosen, and sticking to it, ruthlessly.
What's interesting to me is that in terms of people who I feel are getting what my game is about - and here I'm not even talking about what the eleme… - Jonathan Blow
What's interesting to me is that in terms of people who I feel are getting what my game is about - and here I'm not even talking about what the eleme…
- Jonathan Blow
Advice for playing Starseed Pilgrim: As long as you still have questions, continue. - Jonathan Blow
Advice for playing Starseed Pilgrim: As long as you still have questions, continue.
You know, in college, I never got either degree, but I was a double-major in Computer Science and English. And English at Berkeley, where I went to s… - Jonathan Blow
You know, in college, I never got either degree, but I was a double-major in Computer Science and English. And English at Berkeley, where I went to s…
You could make a very focused exploration game, that was about player creativity and exploration. But then it wouldn't have these very meticulous sci… - Jonathan Blow
You could make a very focused exploration game, that was about player creativity and exploration. But then it wouldn't have these very meticulous sci…
There are lots of random blog posters on places like Gamespot or NeoGAF or whatever who show a clearer understanding of Braid than people who are all… - Jonathan Blow
There are lots of random blog posters on places like Gamespot or NeoGAF or whatever who show a clearer understanding of Braid than people who are all…
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