Design a clear and simple interface. The primary task of the interface is to present the player with a choice of the available actions at each moment and to provide instant feedback when the player makes a choice.
If you immerse yourself too single-mindedly in your chosen art form whether it's video games, movies, comics or whatever, your work can easily become… - Jordan Mechner
If you immerse yourself too single-mindedly in your chosen art form whether it's video games, movies, comics or whatever, your work can easily become…
- Jordan Mechner
Design a clear and simple interface. The primary task of the interface is to present the player with a choice of the available actions at each moment… - Jordan Mechner
Design a clear and simple interface. The primary task of the interface is to present the player with a choice of the available actions at each moment…
I've chosen a life that's so different from everybody else's that it cuts me off from them. Practically everybody I know treats me like a guest celeb… - Jordan Mechner
I've chosen a life that's so different from everybody else's that it cuts me off from them. Practically everybody I know treats me like a guest celeb…
Today's games are more forgiving in the sense that you can save your game almost anywhere, and get back into the action very quickly, whereas in POP … - Jordan Mechner
Today's games are more forgiving in the sense that you can save your game almost anywhere, and get back into the action very quickly, whereas in POP …
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