What I can say now about paid DLC is that we aren't working on anything at the moment. We've put all our efforts into making the actual game. Creating DLC would involve large additional costs and require the involvement of a lot of people.
You can only truly wow a player the first time he sees [a cutscene]. I felt if players saw the cutscenes outside of the game, they would no longer se… - Masahiro Sakurai
You can only truly wow a player the first time he sees [a cutscene]. I felt if players saw the cutscenes outside of the game, they would no longer se…
- Masahiro Sakurai
Using a mouse, keyboard or gamepad make my arm tired, so I can't use them in a continual manner. The only device I can use for an extended period of … - Masahiro Sakurai
Using a mouse, keyboard or gamepad make my arm tired, so I can't use them in a continual manner. The only device I can use for an extended period of …
So I created a tool for you to do just that. With the Mii Fighter creator you can have any character you want join the battle. - Masahiro Sakurai
So I created a tool for you to do just that. With the Mii Fighter creator you can have any character you want join the battle.
Even if it's a sequel, lots of people have to give their all to make a game, but some people think the sequel process happens naturally. - Masahiro Sakurai
Even if it's a sequel, lots of people have to give their all to make a game, but some people think the sequel process happens naturally.
You never know what's going to happen in this world. I'll just keep my mouth shut. That's a good idea. - Masahiro Sakurai
You never know what's going to happen in this world. I'll just keep my mouth shut. That's a good idea.
Providing accurate portrayals of characters is something I want to pay ample attention to. If I don’t stick to that thought, then we’d have to lower … - Masahiro Sakurai
Providing accurate portrayals of characters is something I want to pay ample attention to. If I don’t stick to that thought, then we’d have to lower …
What I can say now about paid DLC is that we aren't working on anything at the moment. We've put all our efforts into making the actual game. Creatin… - Masahiro Sakurai
What I can say now about paid DLC is that we aren't working on anything at the moment. We've put all our efforts into making the actual game. Creatin…
I'm not depressed and I continue to remain healthy and positive, but developing 'Smash Bros.' is beyond hard. - Masahiro Sakurai
I'm not depressed and I continue to remain healthy and positive, but developing 'Smash Bros.' is beyond hard.
In terms of quantity, we've probably already reached the limit of what's feasible. I think a change of direction may be what's needed. - Masahiro Sakurai
In terms of quantity, we've probably already reached the limit of what's feasible. I think a change of direction may be what's needed.
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