Don’t make it sound like I laughed because I was troubled or inconvenienced or put out. I don’t want them to read anything into it. But if you want to say that I laughed, I think that would be a good answer.
It seems like it has kind of taken off where people are saying 'oh it's a female character' and it just kind of grew. But my intent in saying that wa… - Eiji Aonuma
It seems like it has kind of taken off where people are saying 'oh it's a female character' and it just kind of grew. But my intent in saying that wa…
- Eiji Aonuma
We're making efforts regarding the total flow of the Zelda game. So far, the basic flow of the Zelda games is you're exploring a field, you go to a d… - Eiji Aonuma
We're making efforts regarding the total flow of the Zelda game. So far, the basic flow of the Zelda games is you're exploring a field, you go to a d…
Since we're talking about open worlds, let's state upfront that we don't plan to have an open world in the same way other companies have been doing i… - Eiji Aonuma
Since we're talking about open worlds, let's state upfront that we don't plan to have an open world in the same way other companies have been doing i…
But you can enjoy my next announcement. As soon as I am back at my office I will start preparing something new that I can show. - Eiji Aonuma
But you can enjoy my next announcement. As soon as I am back at my office I will start preparing something new that I can show.
Don’t make it sound like I laughed because I was troubled or inconvenienced or put out. I don’t want them to read anything into it. But if you want t… - Eiji Aonuma
Don’t make it sound like I laughed because I was troubled or inconvenienced or put out. I don’t want them to read anything into it. But if you want t…
When Mr. Miyamoto says easy, he doesnt mean simple. He means easily -- this is the difficulty of the language here. Its accessible, and you know how … - Eiji Aonuma
When Mr. Miyamoto says easy, he doesnt mean simple. He means easily -- this is the difficulty of the language here. Its accessible, and you know how …
We encountered an awful lot of problems from the drastic leap we took with Wind Waker. I think we will be a bit more careful in the future, but if we… - Eiji Aonuma
We encountered an awful lot of problems from the drastic leap we took with Wind Waker. I think we will be a bit more careful in the future, but if we…
Recently I have been spending my lunch with other game directors playing over local connection battle in Spirit Tracks. It is very good to do that in… - Eiji Aonuma
Recently I have been spending my lunch with other game directors playing over local connection battle in Spirit Tracks. It is very good to do that in…
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