By 2029, computers will have emotional intelligence and be convincing as people.
Ray KurzweilRead
And every now and then people find the bugs, and they interpret those as cool failures in the Sims terms. For them it's like a treasure hunt, you know.
Interpretation
The quote highlights how unexpected errors in a game can be seen as opportunities for discovery and fun.
Will Wright suggests that when gamers encounter bugs in a video game, they often see these glitches not as failures but as exciting challenges to explore, likening the experience to a treasure hunt. This perspective emphasizes a playful approach to problems, encouraging creativity and enjoyment in unexpected situations.
In practice
This quote can be shared during a conference on gaming innovation to emphasize creativity in game development.
By 2029, computers will have emotional intelligence and be convincing as people.
You know, I'm a big believer in touch and digital reading, but I still think that some mixture of voice, the pen and a real keyboard - in other words a netbook - will be the mainstream on that.
Our dream was that someday nobody would talk on a wired telephone. Everybody would talk on a wireless phone.
Today many people are switching to free software for purely practical reasons. That is good, as far as it goes, but that isn't all we need to do! Attracting users to free software is not the whole job, just the first step.
Because of its vitality, the computing field is always in desperate need of new cliches: Banality soothes our nerves.
Safety is not just about trying really hard and being really careful. You have to design technology that makes it possible for a computer to be safe.
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