Games are not about being told things. If you want to tell people things, write a book or make a movie. Games are dialogues - and dialogue requires both parties to take the floor once in a while
I'm sure a lot of the hardcore folks are going to be up in arms and I'm really looking forward to getting into that discussion with them. I don't bel… - Warren Spector
I'm sure a lot of the hardcore folks are going to be up in arms and I'm really looking forward to getting into that discussion with them. I don't bel…
- Warren Spector
Half-Life is the finest implementation of a game on rails anybody has ever done - Warren Spector
Half-Life is the finest implementation of a game on rails anybody has ever done
I'm sad but excited for the future. - Warren Spector
I'm sad but excited for the future.
I remember having some problems with [the Deus Ex theme] when I first heard it and I was trying to figure out how to tell [Alex Brandon] I wanted cha… - Warren Spector
I remember having some problems with [the Deus Ex theme] when I first heard it and I was trying to figure out how to tell [Alex Brandon] I wanted cha…
Good stories are constructed, not found. - Warren Spector
Good stories are constructed, not found.
Games are not about being told things. If you want to tell people things, write a book or make a movie. Games are dialogues - and dialogue requires b… - Warren Spector
Games are not about being told things. If you want to tell people things, write a book or make a movie. Games are dialogues - and dialogue requires b…
If we're going to reach a broader audience, we have to stop thinking about that audience strictly in terms of teenage boys or even teenage girls. We … - Warren Spector
If we're going to reach a broader audience, we have to stop thinking about that audience strictly in terms of teenage boys or even teenage girls. We …
Creating a really believable world is just insanely hard - Warren Spector
Creating a really believable world is just insanely hard
Ultimately, all I wanted was for players to feel like they were in the real world. I wanted them to be able to apply real world common sense to the p… - Warren Spector
Ultimately, all I wanted was for players to feel like they were in the real world. I wanted them to be able to apply real world common sense to the p…
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