I've got to be honest, I absolutely don't like designing romances. I think that you get a lot more drama and impact from failed romances, or unrequited relationships that occur in games. I think that creates more player tension.
Time is not your enemy, forever is. - Chris Avellone
Time is not your enemy, forever is.
- Chris Avellone
Women were the reason I became a monk - and, ah, the reason I switched back. - Chris Avellone
Women were the reason I became a monk - and, ah, the reason I switched back.
When the injustice is great enough, justice will lend me the strength needed to correct it. None may stand against it. It will shatter every barrier,… - Chris Avellone
When the injustice is great enough, justice will lend me the strength needed to correct it. None may stand against it. It will shatter every barrier,…
I am never going to do an Empire Strikes Back ending again in a game, even if they put branding irons to my feet. - Chris Avellone
I am never going to do an Empire Strikes Back ending again in a game, even if they put branding irons to my feet.
I don't think I could ever stop being a game designer, that's just where my brain is going to be at until I'm in the coffin. - Chris Avellone
I don't think I could ever stop being a game designer, that's just where my brain is going to be at until I'm in the coffin.
I think actually any morality system that rewards only the extremes is a flawed system. Players don't approach life that way, they don't approach gam… - Chris Avellone
I think actually any morality system that rewards only the extremes is a flawed system. Players don't approach life that way, they don't approach gam…
The moment you start dictating content/themes/story vs. allowing the player to be a participant in the story and carve their own path, you're doing t… - Chris Avellone
The moment you start dictating content/themes/story vs. allowing the player to be a participant in the story and carve their own path, you're doing t…
I've got to be honest, I absolutely don't like designing romances. I think that you get a lot more drama and impact from failed romances, or unrequit… - Chris Avellone
I've got to be honest, I absolutely don't like designing romances. I think that you get a lot more drama and impact from failed romances, or unrequit…
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