When we were designing 'Mario Kart 64,' we wanted it to feel like the player is controlling an RC car. If you play this game and get this feeling, then we will be happy because we accomplished our goal.
When we were designing 'Mario Kart 64,' we wanted it to feel like the player is controlling an RC car. If you play this game and get this feeling, th… - Hideki Konno
When we were designing 'Mario Kart 64,' we wanted it to feel like the player is controlling an RC car. If you play this game and get this feeling, th…
- Hideki Konno
Game balance is a really important element of Mario Kart that we look very, very closely at and place a lot of value on. - Hideki Konno
Game balance is a really important element of Mario Kart that we look very, very closely at and place a lot of value on.
This is the eighth game in the series and when we work on a Mario Kart title, we work on courses and we create them and then we work on them again, a… - Hideki Konno
This is the eighth game in the series and when we work on a Mario Kart title, we work on courses and we create them and then we work on them again, a…
Login to join the discussion
Login to join the discussion