Using a mouse, keyboard or gamepad make my arm tired, so I can't use them in a continual manner. The only device I can use for an extended period of time is a joystick. It's posing problems when I'm test-playing something in progress.
In terms of scope, and in terms of sheer number of characters, we went beyond our limits long ago. - Masahiro Sakurai
In terms of scope, and in terms of sheer number of characters, we went beyond our limits long ago.
- Masahiro Sakurai
Using a mouse, keyboard or gamepad make my arm tired, so I can't use them in a continual manner. The only device I can use for an extended period of … - Masahiro Sakurai
Using a mouse, keyboard or gamepad make my arm tired, so I can't use them in a continual manner. The only device I can use for an extended period of …
You never know what's going to happen in this world. I'll just keep my mouth shut. That's a good idea. - Masahiro Sakurai
You never know what's going to happen in this world. I'll just keep my mouth shut. That's a good idea.
Providing accurate portrayals of characters is something I want to pay ample attention to. If I don’t stick to that thought, then we’d have to lower … - Masahiro Sakurai
Providing accurate portrayals of characters is something I want to pay ample attention to. If I don’t stick to that thought, then we’d have to lower …
Even if it's a sequel, lots of people have to give their all to make a game, but some people think the sequel process happens naturally. - Masahiro Sakurai
Even if it's a sequel, lots of people have to give their all to make a game, but some people think the sequel process happens naturally.
I'm not depressed and I continue to remain healthy and positive, but developing 'Smash Bros.' is beyond hard. - Masahiro Sakurai
I'm not depressed and I continue to remain healthy and positive, but developing 'Smash Bros.' is beyond hard.
If tournament popularity was the most important consideration, then I think we would create a Smash Bros game that included a multitude of fast moves… - Masahiro Sakurai
If tournament popularity was the most important consideration, then I think we would create a Smash Bros game that included a multitude of fast moves…
You can only truly wow a player the first time he sees [a cutscene]. I felt if players saw the cutscenes outside of the game, they would no longer se… - Masahiro Sakurai
You can only truly wow a player the first time he sees [a cutscene]. I felt if players saw the cutscenes outside of the game, they would no longer se…
It's fun making new skills for new characters. - Masahiro Sakurai
It's fun making new skills for new characters.
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