It's nice to wear a suit once in a while. It can restrict some body movement, but it makes me feel as though I'm part of society. I feel a sense of security because I've conformed to the standards of the rest of the world.
As a creator, I always want to betray fans expectations. - Hideo Kojima
As a creator, I always want to betray fans expectations.
- Hideo Kojima
In the near future, we'll have games that don't depend on any platform. - Hideo Kojima
In the near future, we'll have games that don't depend on any platform.
Building the future, and keeping the past alive - are one and the same thing. - Hideo Kojima
Building the future, and keeping the past alive - are one and the same thing.
What I'm doing is creating a game. I'm not making a movie. To make the game more enjoyable and captivating, and to make the player feel like he's pre… - Hideo Kojima
What I'm doing is creating a game. I'm not making a movie. To make the game more enjoyable and captivating, and to make the player feel like he's pre…
Games are a way of escaping reality - that's why you need heroic factor. - Hideo Kojima
Games are a way of escaping reality - that's why you need heroic factor.
It's not wether you were right or wrong, but how much faith you were willing to have - that decides the future. - Hideo Kojima
It's not wether you were right or wrong, but how much faith you were willing to have - that decides the future.
I respect Shigeru Miyamoto, so there will be a lot of mushrooms in 'Metal Gear Solid 3.' But you cannot eat turtles. - Hideo Kojima
I respect Shigeru Miyamoto, so there will be a lot of mushrooms in 'Metal Gear Solid 3.' But you cannot eat turtles.
Humanity needs more than merely information. We express original ideas, humor, and our personal wills. We express passions and emotions. A person's p… - Hideo Kojima
Humanity needs more than merely information. We express original ideas, humor, and our personal wills. We express passions and emotions. A person's p…
I want my games to teach a message about life, by presenting situations where the answer isn't a clear yes or no. - Hideo Kojima
I want my games to teach a message about life, by presenting situations where the answer isn't a clear yes or no.
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