My past identity separates from me and remains in the past; he becomes someone else. Is memory really as insubstantial as the fragments of information that we store in our heads?
As a creator, I always want to betray fans expectations. - Hideo Kojima
As a creator, I always want to betray fans expectations.
- Hideo Kojima
In the near future, we'll have games that don't depend on any platform. - Hideo Kojima
In the near future, we'll have games that don't depend on any platform.
Building the future, and keeping the past alive - are one and the same thing. - Hideo Kojima
Building the future, and keeping the past alive - are one and the same thing.
What I'm doing is creating a game. I'm not making a movie. To make the game more enjoyable and captivating, and to make the player feel like he's pre… - Hideo Kojima
What I'm doing is creating a game. I'm not making a movie. To make the game more enjoyable and captivating, and to make the player feel like he's pre…
Games are a way of escaping reality - that's why you need heroic factor. - Hideo Kojima
Games are a way of escaping reality - that's why you need heroic factor.
I respect Shigeru Miyamoto, so there will be a lot of mushrooms in 'Metal Gear Solid 3.' But you cannot eat turtles. - Hideo Kojima
I respect Shigeru Miyamoto, so there will be a lot of mushrooms in 'Metal Gear Solid 3.' But you cannot eat turtles.
It's not wether you were right or wrong, but how much faith you were willing to have - that decides the future. - Hideo Kojima
It's not wether you were right or wrong, but how much faith you were willing to have - that decides the future.
Humanity needs more than merely information. We express original ideas, humor, and our personal wills. We express passions and emotions. A person's p… - Hideo Kojima
Humanity needs more than merely information. We express original ideas, humor, and our personal wills. We express passions and emotions. A person's p…
I want my games to teach a message about life, by presenting situations where the answer isn't a clear yes or no. - Hideo Kojima
I want my games to teach a message about life, by presenting situations where the answer isn't a clear yes or no.
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