My philosophy is that once you get people compelled enough to sit down and play the game, the whole way you make the game successful is by giving them enough unique ways to do things. First, let them deal with pulling levers and things like that for a while. Then after they've mastered that, you give them something else to do, like getting through doorways by blasting them down with a cannon Next, you give them a monster-finding quest, followed by logic problems to figure out. You pace it that way. Assorted activities and the diversity of activities are what makes a game rich in my mind.
Chaos and Order combined equal Balance. - Richard Garriott
Chaos and Order combined equal Balance.
- Richard Garriott
My philosophy is that once you get people compelled enough to sit down and play the game, the whole way you make the game successful is by giving the… - Richard Garriott
My philosophy is that once you get people compelled enough to sit down and play the game, the whole way you make the game successful is by giving the…
Chaos and Order are not enemies, only opposites. Chaos and Order combined equal balance. - Richard Garriott
Chaos and Order are not enemies, only opposites. Chaos and Order combined equal balance.
I think Chris Roberts is one of them, Will Wright's another, Peter Molyneux is another. They clearly exist, but on the whole, I think that the design… - Richard Garriott
I think Chris Roberts is one of them, Will Wright's another, Peter Molyneux is another. They clearly exist, but on the whole, I think that the design…
Twenty-eight years ago, I created my first game on an Apple II in my bedroom closet at a time when the interactive entertainment industry was taking … - Richard Garriott
Twenty-eight years ago, I created my first game on an Apple II in my bedroom closet at a time when the interactive entertainment industry was taking …
Stealing is OK as long as it's done well. - Richard Garriott
Stealing is OK as long as it's done well.
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