Since the waiting time required during the rendering process has been dramatically shorter in the last 10 years, I think that CGI animation has finally become practical. It is a fact that I processed the Steamboy work based on the assumption that the machine spec would be higher. In that context, young 3D animators have also gotten more skillful in recent years. But what I didn't expect is that the skills of traditional 2D animators have become worse, and notable young animators have not come out to the scene. This is a big issue for the industry.
The cartoonist's work is solitary; even when dealing with editors and assistants, there is no such excitement as to creating unexpected drastic chang… - Katsuhiro Otomo
The cartoonist's work is solitary; even when dealing with editors and assistants, there is no such excitement as to creating unexpected drastic chang…
- Katsuhiro Otomo
During the production of the Steamboy film, what I put my most effort in was the process of layouts, and I did my best to check every detail. Once th… - Katsuhiro Otomo
During the production of the Steamboy film, what I put my most effort in was the process of layouts, and I did my best to check every detail. Once th…
Since the waiting time required during the rendering process has been dramatically shorter in the last 10 years, I think that CGI animation has final… - Katsuhiro Otomo
Since the waiting time required during the rendering process has been dramatically shorter in the last 10 years, I think that CGI animation has final…
Approximately 400 cuts - that would make 25 percent of the total - use CGI. I worked on the Steamboy's animation production based on the usual handwr… - Katsuhiro Otomo
Approximately 400 cuts - that would make 25 percent of the total - use CGI. I worked on the Steamboy's animation production based on the usual handwr…
The industry in Japan moving toward CGI is not as severe and extreme as in the U.S. The animation industry in the U.S. is firing 2D animators and clo… - Katsuhiro Otomo
The industry in Japan moving toward CGI is not as severe and extreme as in the U.S. The animation industry in the U.S. is firing 2D animators and clo…
Although all studios are now moving towards digitalization, a foundation in which we draw pictures by hand hasn't changed, so I foresee that we will … - Katsuhiro Otomo
Although all studios are now moving towards digitalization, a foundation in which we draw pictures by hand hasn't changed, so I foresee that we will …
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