In terms of scope, and in terms of sheer number of characters, we went beyond our limits long ago.
Using a mouse, keyboard or gamepad make my arm tired, so I can't use them in a continual manner. The only device I can use for an extended period of … - Masahiro Sakurai
Using a mouse, keyboard or gamepad make my arm tired, so I can't use them in a continual manner. The only device I can use for an extended period of …
- Masahiro Sakurai
You never know what's going to happen in this world. I'll just keep my mouth shut. That's a good idea. - Masahiro Sakurai
You never know what's going to happen in this world. I'll just keep my mouth shut. That's a good idea.
So I created a tool for you to do just that. With the Mii Fighter creator you can have any character you want join the battle. - Masahiro Sakurai
So I created a tool for you to do just that. With the Mii Fighter creator you can have any character you want join the battle.
Even if it's a sequel, lots of people have to give their all to make a game, but some people think the sequel process happens naturally. - Masahiro Sakurai
Even if it's a sequel, lots of people have to give their all to make a game, but some people think the sequel process happens naturally.
In terms of scope, and in terms of sheer number of characters, we went beyond our limits long ago. - Masahiro Sakurai
I'm not depressed and I continue to remain healthy and positive, but developing 'Smash Bros.' is beyond hard. - Masahiro Sakurai
I'm not depressed and I continue to remain healthy and positive, but developing 'Smash Bros.' is beyond hard.
You can only truly wow a player the first time he sees [a cutscene]. I felt if players saw the cutscenes outside of the game, they would no longer se… - Masahiro Sakurai
You can only truly wow a player the first time he sees [a cutscene]. I felt if players saw the cutscenes outside of the game, they would no longer se…
In terms of quantity, we've probably already reached the limit of what's feasible. I think a change of direction may be what's needed. - Masahiro Sakurai
In terms of quantity, we've probably already reached the limit of what's feasible. I think a change of direction may be what's needed.
It's fun making new skills for new characters. - Masahiro Sakurai
It's fun making new skills for new characters.
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