If tournament popularity was the most important consideration, then I think we would create a Smash Bros game that included a multitude of fast moves with complicated controls. However, I believe this is actually the greatest shortcoming of fighting games at present, and that is the reason why I don’t do it.
In terms of scope, and in terms of sheer number of characters, we went beyond our limits long ago. - Masahiro Sakurai
In terms of scope, and in terms of sheer number of characters, we went beyond our limits long ago.
- Masahiro Sakurai
If tournament popularity was the most important consideration, then I think we would create a Smash Bros game that included a multitude of fast moves… - Masahiro Sakurai
If tournament popularity was the most important consideration, then I think we would create a Smash Bros game that included a multitude of fast moves…
You can only truly wow a player the first time he sees [a cutscene]. I felt if players saw the cutscenes outside of the game, they would no longer se… - Masahiro Sakurai
You can only truly wow a player the first time he sees [a cutscene]. I felt if players saw the cutscenes outside of the game, they would no longer se…
I'm not depressed and I continue to remain healthy and positive, but developing 'Smash Bros.' is beyond hard. - Masahiro Sakurai
I'm not depressed and I continue to remain healthy and positive, but developing 'Smash Bros.' is beyond hard.
Providing accurate portrayals of characters is something I want to pay ample attention to. If I don’t stick to that thought, then we’d have to lower … - Masahiro Sakurai
Providing accurate portrayals of characters is something I want to pay ample attention to. If I don’t stick to that thought, then we’d have to lower …
Even if it's a sequel, lots of people have to give their all to make a game, but some people think the sequel process happens naturally. - Masahiro Sakurai
Even if it's a sequel, lots of people have to give their all to make a game, but some people think the sequel process happens naturally.
It's fun making new skills for new characters. - Masahiro Sakurai
It's fun making new skills for new characters.
So I created a tool for you to do just that. With the Mii Fighter creator you can have any character you want join the battle. - Masahiro Sakurai
So I created a tool for you to do just that. With the Mii Fighter creator you can have any character you want join the battle.
The pain goes away, but your work always remains. - Masahiro Sakurai
The pain goes away, but your work always remains.
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