Ultimately, all I wanted was for players to feel like they were in the real world. I wanted them to be able to apply real world common sense to the problems confronting them, and I thought recreating real world locations would encourage that kind of thinking. There's also just a real power, a real thrill, when you fire up a game and see a place you've been or want to go, and then get to do all the stuff you WANT to do there but know you'll get arrested if you try! If that isn't the stuff of fantasy - far more than exploring some goofy dwarven mine or alien spaceship - I don't know what is!
I remember having some problems with [the Deus Ex theme] when I first heard it and I was trying to figure out how to tell [Alex Brandon] I wanted cha… - Warren Spector
I remember having some problems with [the Deus Ex theme] when I first heard it and I was trying to figure out how to tell [Alex Brandon] I wanted cha…
- Warren Spector
I'm sure a lot of the hardcore folks are going to be up in arms and I'm really looking forward to getting into that discussion with them. I don't bel… - Warren Spector
I'm sure a lot of the hardcore folks are going to be up in arms and I'm really looking forward to getting into that discussion with them. I don't bel…
Half-Life is the finest implementation of a game on rails anybody has ever done - Warren Spector
Half-Life is the finest implementation of a game on rails anybody has ever done
I'm sad but excited for the future. - Warren Spector
I'm sad but excited for the future.
Good stories are constructed, not found. - Warren Spector
Good stories are constructed, not found.
If we're going to reach a broader audience, we have to stop thinking about that audience strictly in terms of teenage boys or even teenage girls. We … - Warren Spector
If we're going to reach a broader audience, we have to stop thinking about that audience strictly in terms of teenage boys or even teenage girls. We …
Games are not about being told things. If you want to tell people things, write a book or make a movie. Games are dialogues - and dialogue requires b… - Warren Spector
Games are not about being told things. If you want to tell people things, write a book or make a movie. Games are dialogues - and dialogue requires b…
Creating a really believable world is just insanely hard - Warren Spector
Creating a really believable world is just insanely hard
Ultimately, all I wanted was for players to feel like they were in the real world. I wanted them to be able to apply real world common sense to the p… - Warren Spector
Ultimately, all I wanted was for players to feel like they were in the real world. I wanted them to be able to apply real world common sense to the p…
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