What's interesting to me is that in terms of people who I feel are getting what my game is about - and here I'm not even talking about what the elements of the story mean, like, whatever symbolism and metaphors and things are in there. But even the structure of the game, like, there's a fundamental structure and reasons in the way things are laid out, and parts of the game that are meant to draw people's attention to certain things, regardless of what's contained in that structure. And what's interesting to me is that some people get that, and some people don't.
What's interesting to me is that in terms of people who I feel are getting what my game is about - and here I'm not even talking about what the eleme… - Jonathan Blow
What's interesting to me is that in terms of people who I feel are getting what my game is about - and here I'm not even talking about what the eleme…
- Jonathan Blow
Advice for playing Starseed Pilgrim: As long as you still have questions, continue. - Jonathan Blow
Advice for playing Starseed Pilgrim: As long as you still have questions, continue.
There are lots of random blog posters on places like Gamespot or NeoGAF or whatever who show a clearer understanding of Braid than people who are all… - Jonathan Blow
There are lots of random blog posters on places like Gamespot or NeoGAF or whatever who show a clearer understanding of Braid than people who are all…
You know, in college, I never got either degree, but I was a double-major in Computer Science and English. And English at Berkeley, where I went to s… - Jonathan Blow
You know, in college, I never got either degree, but I was a double-major in Computer Science and English. And English at Berkeley, where I went to s…
You could make a very focused exploration game, that was about player creativity and exploration. But then it wouldn't have these very meticulous sci… - Jonathan Blow
You could make a very focused exploration game, that was about player creativity and exploration. But then it wouldn't have these very meticulous sci…
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