You can only truly wow a player the first time he sees [a cutscene]. I felt if players saw the cutscenes outside of the game, they would no longer serve as rewards for playing the game, so I've decided against having them.
I'm not depressed and I continue to remain healthy and positive, but developing 'Smash Bros.' is beyond hard. - Masahiro Sakurai
I'm not depressed and I continue to remain healthy and positive, but developing 'Smash Bros.' is beyond hard.
- Masahiro Sakurai
In terms of scope, and in terms of sheer number of characters, we went beyond our limits long ago. - Masahiro Sakurai
In terms of scope, and in terms of sheer number of characters, we went beyond our limits long ago.
You can only truly wow a player the first time he sees [a cutscene]. I felt if players saw the cutscenes outside of the game, they would no longer se… - Masahiro Sakurai
You can only truly wow a player the first time he sees [a cutscene]. I felt if players saw the cutscenes outside of the game, they would no longer se…
In terms of quantity, we've probably already reached the limit of what's feasible. I think a change of direction may be what's needed. - Masahiro Sakurai
In terms of quantity, we've probably already reached the limit of what's feasible. I think a change of direction may be what's needed.
Providing accurate portrayals of characters is something I want to pay ample attention to. If I don’t stick to that thought, then we’d have to lower … - Masahiro Sakurai
Providing accurate portrayals of characters is something I want to pay ample attention to. If I don’t stick to that thought, then we’d have to lower …
Even if it's a sequel, lots of people have to give their all to make a game, but some people think the sequel process happens naturally. - Masahiro Sakurai
Even if it's a sequel, lots of people have to give their all to make a game, but some people think the sequel process happens naturally.
If tournament popularity was the most important consideration, then I think we would create a Smash Bros game that included a multitude of fast moves… - Masahiro Sakurai
If tournament popularity was the most important consideration, then I think we would create a Smash Bros game that included a multitude of fast moves…
It's fun making new skills for new characters. - Masahiro Sakurai
It's fun making new skills for new characters.
Using a mouse, keyboard or gamepad make my arm tired, so I can't use them in a continual manner. The only device I can use for an extended period of … - Masahiro Sakurai
Using a mouse, keyboard or gamepad make my arm tired, so I can't use them in a continual manner. The only device I can use for an extended period of …
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