For young players, classic games are brand new. For older players, they bring back memories and make you feel good.
Engineering is not quite as important as imagination. - Satoru Iwata
Engineering is not quite as important as imagination.
- Satoru Iwata
In order to expand the gaming population, it is taken for granted that we need to offer games to satisfy veteran gamers. At the same time, I believe … - Satoru Iwata
In order to expand the gaming population, it is taken for granted that we need to offer games to satisfy veteran gamers. At the same time, I believe …
Our mission is to revive the gaming industry by increasing our user base. - Satoru Iwata
Our mission is to revive the gaming industry by increasing our user base.
If you do the same thing as others, it will wear you out. Nintendo is not good at competing so we always have to challenge the status quo by making s… - Satoru Iwata
If you do the same thing as others, it will wear you out. Nintendo is not good at competing so we always have to challenge the status quo by making s…
Except for its backward compatibility with existing Wii software and accessories, we have so far failed to make propositions worthy of Wii U's positi… - Satoru Iwata
Except for its backward compatibility with existing Wii software and accessories, we have so far failed to make propositions worthy of Wii U's positi…
For young players, classic games are brand new. For older players, they bring back memories and make you feel good. - Satoru Iwata
Please understand, I am not saying that technology is unimportant. I understand that technology is important. But if we are just focusing on technolo… - Satoru Iwata
Please understand, I am not saying that technology is unimportant. I understand that technology is important. But if we are just focusing on technolo…
If we stay in one place, we will become outdated - Satoru Iwata
If we stay in one place, we will become outdated
No one else can match the environment we're creating for expanding the game experience to everyone. Our path is not linear, but dynamic. - Satoru Iwata
No one else can match the environment we're creating for expanding the game experience to everyone. Our path is not linear, but dynamic.
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