When you're working on a game that has a budget of tens of millions of dollars and you have to sell millions and millions and millions of copies to break even, you have a lot more layers between you and the audience. You have a marketing department, and there's a different marketing department for every continent, and the parent company has stockholders, and all that kind of stuff.
When you're working on a game that has a budget of tens of millions of dollars and you have to sell millions and millions and millions of copies to b… - Steve Gaynor
When you're working on a game that has a budget of tens of millions of dollars and you have to sell millions and millions and millions of copies to b…
- Steve Gaynor
The kind of approach that inspires me is taking what you've built and figuring out how to turn it into a new experience by expanding it smartly. The … - Steve Gaynor
The kind of approach that inspires me is taking what you've built and figuring out how to turn it into a new experience by expanding it smartly. The …
I think that the good thing about working smaller and being a smaller company that doesn't have to make as much to make money back is that you don't … - Steve Gaynor
I think that the good thing about working smaller and being a smaller company that doesn't have to make as much to make money back is that you don't …
A game that a lot of critics like is not necessarily a game that enough players like to be able to make back an investment of tens of millions of dol… - Steve Gaynor
A game that a lot of critics like is not necessarily a game that enough players like to be able to make back an investment of tens of millions of dol…
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