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I don't really want to make casual games or games with no sort of story backbone or character backbone.

We did so much work developing the character of Kratos, why would we throw all that out? We're sort of treating the first seven games like chapter one of this character's life.

Working with George Miller was an education. It was eight college degrees in character development and directing all at once.

For film and theater, you know how the story starts; you know how the story ends. With TV, you don't. It's literally like living real life in character.

I have not thought too much about the psychology or life of the character Jonas in some time.

It's all about creating a back story for the character and developing emotional responses that are true to life in relation to the character. It isn't necessary to live a tragic life to create from that place.

I like good stories. Quality products and character are what's important. Even if the script isn't that strong, if I challenge myself with a great character, I'll go for it.

There were time when I was into method acting that I did have moments of residual character emotions, because the method bases your emotional responses as a character on emotional experiences from your real life.

There are things you can say in the voice of a fictional character that you could not explore any other way.

Sometimes, as actors, we feel like we want to hold on and control where a character goes.

If people don't connect to Eric Carter's struggles, I'm sure they'll find a character in this series to connect to. That's ultimately what it's about for me.

The only thing that I know how to do as an actor, as a trained actor, is you can't villainize the character you're playing. Whether it's a fictional character or a real character. Because then you operate from that sort of negative point of view, and you can't humanize him.

While I was filming 'Kong' - and I don't play a very capable Army Ranger in 'Kong'; I play a completely different character - but we had a lot of Army Rangers there, former Army Rangers, and Navy SEALs, who were working on the movie with us for the other characters, for the Army guys in the movie.

I love playing a character who has an adversary she can go one-on-one with.

I don't really rehearse, because I don't really step into action until I'm forced to. The only way I prepare is just by memorizing it backward and forward so that when I get in the room, I can become the character and not think about the lines so much.

Miranda is extremely tacky. I personally want to edit my videos well, but I have to keep Miranda's character in mind, so there are bad angles, flashy cuts, and sparkles everywhere.

I think for me, the best comedy comes from when something feels real and genuine, so even though Miranda is this wacky character, there is a real vulnerability to her that we finally get to show in 'Haters Back Off,' and I think that's what makes this comedy rich and more fulfilling, at least for me.

Miranda, my character, cannot sing, cannot act, and is really inappropriate.

For me, Miranda has always been a much deeper character than the three-minute videos I put online.

I had a period without acting work, and I took a job as a cocktail server. In 'Stick Fly,' my character has to carry a tray, and I knew how to do it because of the job.

I love doing stunts. I'm dedicated to stunts, in fact. I really find that that brings me even closer to a physical truth about my character that I enjoy being a part of. I love doing that stuff.

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