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Football has changed. There are no more Zvonimir Bobans or individuals who win games by themselves.
I have to leave the games now if the announcer says something I don't agree with. I'm thinking, 'Peyton, it is not healthy to be all worked up before a game.'
My dream is to have a medal from the Olympic Games, and I will do my best to have it.
What I and other YouTubers do is a very different thing; it's almost like hanging around and watching your pal play games.
Dropping the news to my parents that I was skipping my 'dream education' at Chalmers to sit at home recording videos while playing video games was not easy.
Everyone has played video games at some point these days, and video games are fun.
When there's just so many games out there to play, Nintendo games just went to the bottom of that list.
My parents said that sitting at home playing video games all day won't bring you anywhere in life.
I won a silver medal. But really, I ended up running the fastest race of my life to become part of something that transcended the Games.
You know, if you look at a lot of the hit games from America, they are about end of the world scenarios.
I love the mouse, I love designing games for a mouse-based system. I think it's still a way of playing games which, you know, everyone's really excited about the Wii and all that, but for me, the mouse is for the PC an awful lot what that pointing device did for the Wii.
Some games work well as straight patches, but 'The Trail' wasn't one of those.
I've been in the industry doing games since the BBC Micro, the Acorn Atom, the Commodore 64.
I play role-playing games, and I love the concept of leveling up.
I think that PC gaming is as healthy as it's ever been. I think there's probably more people playing games on their PCs, I just don't think they're gamers.
I just think the days of me doing press and getting excited about games before they're done is over. That's not how the world works anymore.
I love working on games, it is my life.
In 'Fable 1,' the number of features was more important to me than what the features did. And as a games designer I've come to realize that it's not the number of features you have, it's the way that those features interact.
I am so honoured to be a part of the games industry, but I understand that people are sick of hearing my voice and hearing my promises. So I'm going to stop doing press and I'm going to stop talking about games completely.
I love my games and I love sharing them with people. It's this amazing incredible thing I get to do with my life, creating ideas and sharing them with people. The problem is, it just hasn't worked.
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