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Video games are a special kind of play, but at root, they're about the same things as other games: embracing particular rules and restrictions in order to develop skills and experience rewards. When a game is well-designed, it's the balance between these factors that engages people on a fundamental level.

The kinds of games I'm most interested in are narrative games.

I'm an Old Media guy. I don't have a website; I don't Twitter. I love magazines, yet I love video games. It's a strange disconnect.

All video games are games, obviously. They're designed. They're digital. They have rules; they give an audience some type of vicarious experience.

Games tell stories best when they're elliptical and ambiguous and there's a sense of roaming and freedom.

Only in about 2007 or so did it become clear to me that games could stand proudly beside other storytelling mediums, and that's when I became more, shall we say, evangelistic in my position. Prior to that, I don't know how enthusiastically I would have admitted that I game.

Sport-based video games occupy an odd space within the sphere of modern home entertainment. Reliably enjoyed by millions, the sport-based video game stands at what sometimes feels like an oblique angle from the larger medium, and in ways that can be hard to articulate.

The average action game doesn't much traffic in thematic grandiosity, but the BioShock games are different.

The way games are designed is you create a story, and then you create an obstacle course inside that story, and the player has to endure it to see more. So it's artificial. Game designers are so intensely worried about people getting bored that they pile on busy work for players to do.

I think I've really stepped outside the box in the way I try to train, eat, hydrate, the cognitive brain games I play on a daily or weekly basis to try to build up some durability within my body, within my brain, to be able to go out there and play at a high level at age 38.

There's not much time to unwind, but you know what, it's because I love what I do. I look forward to the season. I look forward to playing games. It doesn't ever feel like work.

It's about believing in your ability, and believing in the right way to win games. You need to stick by that, no matter how loud the crowd is or how big the game is.

We do not focus test our games and never had. People ask why we don't, and I say, 'I have so many opinions in this studio, I don't need anymore!' We really debate everything - and it's a good debate. That's why the games turn out well: it's not me - it's not this guy - it's the collective. Together, we figure out what we want.

We didn't start at 'Fallout 3' and think about how to add to that. We take a step back and think, 'Okay, if we look at all the 'Fallout' games, what would a new one feel like?' So the focus is not ''Fallout 3' plus this'. Then we start really digging into the world.

The main thing that excites me is that games are successful everywhere now. Now it's successful everywhere, and that's really important for the health of the industry.

You never know how your work is going to be received, and to have it be not just received by the people who wanted it or knew about it or our traditional fan base, which is pretty big, but also having it spill over to everybody who plays games, and then those people telling everybody else who doesn't play games - that's what it became.

I think streaming technology is definitely coming, and it's gonna make people's access to games infinitely easier. You've seen it happen to music and movies, and I think it's a great thing.

I liked hacking into and pirating computer games while in college. One of my favorites was Bethesda's 'Terminator 2029.' So I drove to their offices and asked for a job.

Despite all of our games, all of our success together - 'Elder Scrolls,' when we started, it was a very generic fantasy. It had its parts. We pushed it to have more of its own unique identify. We're proud of the work everyone did there.

I played everything, but the games that kept me up and night and tickled my fancy were the larger role-playing games like 'Ultima.'

I loved playing 'Ultima.' Getting my computer in college and playing 'Wing Commander.' I hear a lot from our fans, and they are the same way. Games are where I want to be.

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