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The greatest impact of 'We Are the World' seems to have been the video, which lets us see the singers take their turns at the microphone without any sense of star ego.

There's not a great danger in releasing the first single from an album without a video because the momentum from the last album will cause large numbers of fans to buy it.

I'm a big video game golfer!

All things take time. A lot of my films still run on cable and are in video stores, and there's a whole generation that doesn't know who I am. So, it's a dichotomy. In some people's minds I may never grow up.

We went to London, did our first video, 'Girl You Know It's True.' We produced it for $50,000 - our producer put up the money. And we said to the people in Germany, 'I am from New York, he is from Miami. We are Americans.' And I hide it that I'm born in Munich, that I'm German.

Now, in the Liefeld household, I don't tend to share the fact that I created Deadpool with my kids, so when all the video games started coming out where Wade was at the center of them, I couldn't help but smile.

There's nothing more ridiculous than seeing yourself in a video game.

There is nothing like watching a crazy video for the very first time.

The boom of Disney animation in the late 80s and 90s, was fueled by the success of the older films on video.

How do you know Hollywood is getting serious about video games? They want to make one of their own. In 'Defiance,' the remaining humans on Earth, as well as alien species looking for a new home, find themselves settling for peace after a massive war desecrated the world and destroyed most of the alien ships along with it.

Most of us grew up with video games in the household, either the original Nintendo in the living room or hoarding quarters for that trip to the arcade. And as time moves on, that line of nostalgia will keep moving forward where 'Frogger' gets replaced with 'Street Fighter 2' or 'Resident Evil 4.'

Sometimes we need to step back and understand the power of video games. 'Dear Esther' does just that. Through visuals, audio, and narration, this title weaves a story around the player as they explore different areas in the game.

The idea that everyone in their lives has played a video game is becoming more acceptable to the general audience. Now we just need to work on the idea that, even out of adolescence, that it's okay to still play.

When we get to what happens when we die, we don't have any video footage. So let's at least be honest that we are speculating, because we are.

I was in Calcutta and my parents had an offer for me to feature in Falguni Pathak's music video, produced by Universal Music. I was in Class 9 then, and pleaded to decline the offer because I was too shy. My parents explained that it was a once-in-a-lifetime opportunity. I was in tears because I was too shy and conscious in front of the camera.

The feeling of actually being with someone you love at that moment is completely different than a video afterwards.

I do regular kid stuff like play video games.

I don't have an iPod. I mean, I have a couple. Doesn't everyone? But I don't use it. I need to because I go to the gym now, and I'm tired of listening to morning radio. I want some music! I do have a video iPod, but I don't use it either.

My video has a lot to do with the inside of a woman. Usually, exercise videos refer to exteriors only. They never talk to a woman where she lives - in her heart and soul. I do that at the beginning and end of mine.

Recording is just a lengthy process, so to have to record before every professional video, that's where a real time drain comes in.

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