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What I believe is that people have many modes in which they can be. When we live in cities, the one we are in most of the time is the alert mode. The 'take control of things' mode, the 'be careful, watch out' mode, the 'speed' mode - the 'Red Bull' mode, actually. There's nothing wrong with it. It's all part of what we are.
With recording, everything changed. The prospect of music being detachable from time and place meant that one could start to think of music as a part of one's furniture. It's an idea that many composers have felt reluctant about because it seemed to them to diminish the importance of music.
I'm a painter in sound.
I'm often accused of being ahead of my time, but it's simply not true. The truth is that everybody else is behind.
I often work by avoidance.
One often makes music to supplement one's world.
In the future, you won't buy artists' works; you'll buy software that makes original pieces of 'their' works, or that recreates their way of looking at things. You could buy a Shostakovich box, or you could buy a Brahms box. You might want some Shostakovich slow-movement-like music to be generated. So then you use that box.
One of the things you do when you make a piece of art is you try to make the world you'd rather be in.
I'm always interested in what you can do with technology that people haven't thought of doing yet. I think that's sort of a characteristic of the way I've worked ever since I started.
I think there's a lot of similarity between what people try to do with religion with what they want from art. In fact, I very specifically think that they are same thing. Not that religion and art are the same, but that they both tap into the same need we have for surrender.
A big ego means that you have some confidence in your abilities, really, and that you're prepared to take the risk of trying them out.
The big message of gospel is that you don't have to keep fighting the universe; you can stop, and the universe is quite good to you. There is a loss of ego.
Pop music can absorb so many peculiar talents, ranging from the completely nonmusical poseur who just uses music as a kind of springboard for a sense of style, to people who just love putting all that complicated stuff together, brick by brick, on their computers, to people like me who like playing conceptual games and being surprised.
When I finish something, I want it out that day. Pop music is like the daily paper. Its got to be there then, not six months later.
I trust my taste. I trust it completely and I always have done, and I've always thought it isn't that different from everybody else's.
I have the '77 Million Paintings' running in my studio a lot of the time. Occasionally I'll look up from what I'm doing and I think, 'God, I've never seen anything like that before!' And that's a real thrill.
I think everyone's inherently snobbish. Things that are very popular are not taken seriously, because the snobbish side of one says, 'Well, if everyone likes it it can't be that good.' Whereas if only I and a couple of other people like it, then it must be really something special.
Democracy is a daring concept - a hope that we'll be best governed if all of us participate in the act of government. It is meant to be a conversation, a place where the intelligence and local knowledge of the electorate sums together to arrive at actions that reflect the participation of the largest possible number of people.
Although designers continue to dream of 'transparency' - technologies that just do their job without making their presence felt - both creators and audiences actually like technologies with 'personality.'
The English don't like concepts, really, not from a pop star. It's alright if they come from an 'intellectual,', but from a pop star you're getting ahead of yourself. Part of the class game is that you shouldn't rise above your station, and to start talking about concepts if you're in the pop world is getting a bit uppity, isn't it?
I like the idea of a kind of eternal music, but I didn't want it to be eternally repetitive, either. I wanted it to be eternally changing. So I developed two ideas in that way. 'Discreet Music' was like that, and 'Music for Airports.' What you hear on the recordings is a little part of one of those processes working itself out.
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