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I don't appeal to everyone well. I appeal to fewer people in a much stronger way. That's what fandom is to me, and what creates fans for everything I make.
Voice acting is very different from live-action. You only have one tool to convey emotion. You can't sell a line with a look. It's all about your vocal instrument.
Every quirky girl doesn't have to be the best-friend character. It's a very limiting and self-fulfilling prophecy. People only write things that will get green-lit, so they write to those stereotypes.
'TableTop' is packed with gaming celebrities and independent game creators. This is a huge subculture that really doesn't have a vehicle to rally around or educate people with.
That's the great thing about incubating something on the web: you have the potential to go to other platforms. Every single platform has a different audience that you find.
What I love about what I get to do is that I'm allowed to create the stories that I want to tell with minimal interference by some very big corporations like Microsoft and Sprint and EA and BioWare. The advantage that these tech companies have is that they understand the space organically, versus traditional media companies.
People don't appreciate that when you're on the Internet, it's a 24/7 job. Even if you're not releasing episodes, your show is living and breathing on the Internet because there's a community around it. Ninety percent of the work is after the web series is shot, and you have to constantly maintain your community, because it's all you have.
My dad was in the military, yeah. He was in the Air Force, and he was a doctor, so he would go places for six months here, and two years there. And I was home-schooled because I played the violin, and I did a lot of competitions.
If you know your characters well enough, you aren't trying to grasp for storylines. You're really thinking about their flaws and their passions and what they're chasing.
Now that we've transitioned to more Smart TVs, where people are broadcasting their cable box, I hope that Geek & Sundry is something that people will click on in the future, knowing that they're going to get content that they love.
I'm super excited about gaming always. That's the thing that I geek out over; those are the vlogs that I'm surfing if I'm not already playing a game at night.
I've played pretty much every single-player RPG there is, has been, ever will be. But as far as the MMOs go, especially with the voice chat, it becomes like hanging out with your friends in a chat channel, and you're playing at the same time. So it becomes a lot more social than people would probably think.
I'm definitely more of a 'think game' kind of girl. I'll read every single dialogue and codex entry and lore entry. I really do love projecting myself and creating my character.
For the vlogging channel, I wanted to build the infrastructure and build up all the personalities in a way that felt like weren't just forcing the audience to watch everyone we have.
At no point am I ever threatened by people who question who I am, or why I like the things I do, or my legitimacy. Because I know who I am very strongly, and I think that's what geek culture can reinforce.
I'll be in a series for three or four episodes, but then I'll be off the series, and downtime, as an actor, is a little more than most people understand. Most of the time you're just sitting around taking coffee with friends.
Surprisingly, I think if you're known on the Internet, you're probably an introvert.
My goal in creating Geek & Sundry was to create a community based around web video, and we've accomplished that, especially on our budget.
My goal with every show we put on Geek & Sundry is to make it that big of a success, not just within the video but within fandom itself.
My favorite 'Mister Rogers' episodes were always the ones where Mr. Rogers would go into the community.
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