A short story is the ultimate close-up magic trick -- a couple of thousand words to take you around the universe or break your heart.
Neil GaimanRead
I loved writing a book in which, in some ways, it's very, very classical, and in some ways I'm breaking lots of rules about what you can do and what you can't do.
Interpretation
The quote reflects the balance between tradition and innovation in the creative process.
Neil Gaiman expresses his appreciation for writing a book that honors classical literary forms while simultaneously challenging and redefining established conventions. This duality highlights the tension and synergy between respecting tradition and embracing creativity, which allows for unique artistic expression.
In practice
This quote can be used in a speech at a writers' workshop to inspire creativity in budding authors.
A short story is the ultimate close-up magic trick -- a couple of thousand words to take you around the universe or break your heart.
Jesus. Low-Key Lyesmith," said Shadow. and then he heard what he was saying and he understood. "Loki," he said. "Loki Lie-smith." "You're slow," said Loki, "but you get there in the end." And his lips twisted into a scarred smile and the embers danced in the shadows of his eyes.
As a teenager I wrote to R.A. Lafferty. And he responded, too, with letters that were like R.A. Lafferty short stories, filled with elliptical answers to straight questions and simple answers to complicated ones.
The important thing to understand about American history, wrote Mr. Ibis, in his leather-bound journal, is that it is fictional, a charcoal-sketched simplicity for the children, or the easily bored.
Nothing’s changed. You’ll go home. You’ll be bored. You’ll be ignored. No one will listen to you, really listen to you. You’re too clever and too quiet for them to understand. They don’t even get your name right.
I like the stars. It's the illusion of permanence, I think. I mean, they're always flaring up and caving in and going out. But from here, I can pretend...I can pretend that things last. I can pretend that lives last longer than moments. Gods come, and gods go. Mortals flicker and flash and fade. Worlds don't last; and stars and galaxies are transient, fleeting things that twinkle like fireflies and vanish into cold and dust. But I can pretend.
You can't just tell actors, especially young ones, to 'act happy' and expect them to do it. They must in some essential way be happy.
My movie is born first in my head, dies on paper; is resuscitated by the living persons and real objects I use, which are killed on film but, placed in a certain order and projected on to a screen, come to life again like flowers in water.
I always felt that acting was an escape, like having the secret key to every door and permission to go into any realm and soak it up. I enjoy that free pass.
I don't want to criticize any other designers, but I have to say that many of the people involved in this industry - directors and producers - are trying to make their games more like movies. They are longing to make movies rather than making videogames.
How much has to be explored and discarded before reaching the naked flesh of feeling.
I am very happy to design haute couture. It's a love story between couture and me.
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