To any artist, worthy of the name, all in nature is beautiful, because his eyes, fearlessly accepting all exterior truth, read there, as in an open book, all the inner truth.
Auguste RodinRead
The main thing is to be moved, to love, to hope, to tremble, to live. Be a man before being an artist!
Interpretation
This quote emphasizes the importance of human experiences and emotions over artistic pursuits.
Auguste Rodin's quote highlights that the essence of being human lies in our capacity to feel deeplyβthrough love, hope, and the raw intensity of life. He suggests that true artistry stems from experiencing life fully and that before one can be an artist, one must prioritize their humanity and emotional depth.
In practice
This quote could be used in a motivational speech for aspiring artists to remind them of the importance of personal experiences.
To any artist, worthy of the name, all in nature is beautiful, because his eyes, fearlessly accepting all exterior truth, read there, as in an open book, all the inner truth.
There is no need to create. Genius comes only to those who know how to use their eyes and their intelligence.
Mystery is like a kind of atmosphere which bathes the greatest works of the masters.
I am like a moon that shines on an immense, unknown sea where ships never pass
An artist worthy of the name should express all the truth of nature, not only the exterior truth, but also, and above all, the inner truth.
The artist enriches the soul of humanity. _x000D_ The artist delights people with _x000D_ a thousand different shades of feeling.
I've always seen writing as a way of telling the truth. For me, writing is about truth. I have always tried to be faithful to my own experience.
Because the writer must be a participant in the scene, while he's writing it β or at least taping it, or even sketching it. Or all three. Probably the closest analogy to the ideal would be a film director/producer who writes his own scripts, does his own camera work and somehow manages to film himself in action, as the protagonist or at least a main character.
Years and years ago, I did a game based on 'Hitchhiker's Guide' with a company called Infocom, which was a great company. They were doing witty, intelligent, literate games based on text.
You shall create beauty not to excite the senses but to give sustenance to the soul.
The stories that unfold in the space of a writer's study, the objects chosen to watch over a desk, the books selected to sit on the shelves, all weave a web of echoes and reflections of meanings and affections, that lend a visitor the illusion that something of the owner of this space lives on between these walls, even if the owner is no more.
Every scene should be able to answer three questions: "Who wants what from whom? What happens if they don't get it? Why now?"
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