discipline-programming-like-sorcery-precise-language-inanimate-objects-small

The discipline of programming is most like sorcery. Both use precise language to instruct inanimate objects to do our bidding. Small mistakes in programs or spells can lead to completely unforseen behavior: e.g., see the story, "The Sorcerer's Apprentice". Neither study is easy: "...her [Galinda's] early appetite for sorcery had waned once she'd heard what a grind it was to learn spells and, worse, to understand them." from the book "Wicked" by G. Maguire.

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