Everyone who's ever taken a shower has an idea. It's the person who gets out of the shower, dries off and does something about it who makes a difference.
Nolan BushnellRead
Everybody copied Atari products. So we started messing with them and it was fun. We bought enough chips that we could get them mislabeled. So we bankrupted at least two companies which copied our boards, and bought all the parts but they were the wrong parts, so they're sitting on all this inventory they can't sell because the games don't work.
Interpretation
The quote reflects the playful and competitive spirit of innovation in the tech industry.
Nolan Bushnell's quote highlights the humorous yet strategic approach of Atari in dealing with competitors who copied their products. By creatively manipulating the market, Atari not only had fun but also managed to outsmart rivals who were imitating their technology, illustrating the challenges of innovation and the sometimes ruthless nature of competition in the tech world.
In practice
During a tech conference, this quote could be used to illustrate the playful rivalry often seen in the industry.
Everyone who's ever taken a shower has an idea. It's the person who gets out of the shower, dries off and does something about it who makes a difference.
Creativity is every company's first driver. It's where everything starts, where energy and forward motion originate. Without that first charge of creativity, nothing else can take place.
A lot of people have ideas, but there are few who decide to do something about them now. Not tomorrow. Not next week. But today. The true entrepreneur is a doer, not a dreamer.
The game business reinvents itself every five years.
Do I really want to do a mobile game that's one of 300,000, where discoverability is everything? You really have to have a little more sizzle on the steak. I would rather be one of 100 apps for Google Glass than one of 300,000 for iOS and Android.
If you don't hire at least one or two people that are smarter than you are, then you're a terrible manager and I don't need you.
If there's any object in human experience that's a precedent for what a computer should be like, it's a musical instrument: a device where you can explore a huge range of possibilities through an interface that connects your mind and your body, allowing you to be emotionally authentic and expressive.
Chess is far too complex to be definitively solved with any technology we can conceive of today. However, our looked-down-upon cousin, checkers, or draughts, suffered this fate quite recently thanks to the work of Jonathan Schaeffer at the University of Alberta and his unbeatable program Chinook.
Open platforms encourage innovation. Whenever you have a closed platform, a monopoly on commerce, and all these platform rules, it stifles innovation.
A few years ago, users of Internet services began to realize that when an online service is free, you're not the customer. You're the product.
You can't solve a problem with the management of technology with more technology.
Usability is not everything. If usability engineers designed a nightclub, it would be clean, quiet, brightly lit, with lots of places to sit down, plenty of bartenders, menus written in 18-point sans-serif, and easy-to-find bathrooms. But nobody would be there. They would all be down the street at Coyote Ugly pouring beer on each other.
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