One of the advantages of travelling the world is that you get to know the world broadly. And one of the advantages of staying in one place is that you get to know the world deeply.
Alan MooreRead
Everything you've ever read of mine is first-draft. This is one of the peculiarities of the comics field. By the time you're working on chapter three of your masterwork, chapter one is already in print. You can't go back and suddenly decide to make this character a woman, or have this one fall out of a window.
Interpretation
The quote highlights the unique nature of creating comics, where early drafts are published before later chapters are completed.
Alan Moore emphasizes the challenges of working in the comic book industry, where once a chapter is published, changes cannot be retroactively made to characters or plot points. This highlights the constraints of storytelling in serialized formats and the importance of planning and commitment to one's creative decisions from the outset.
In practice
Mentioning this quote at a comic book convention to illustrate the unique challenges faced by comic creators.
One of the advantages of travelling the world is that you get to know the world broadly. And one of the advantages of staying in one place is that you get to know the world deeply.
The only reality we can ever truly know is that of our perceptions, our own consciousness, while that consciousness, and thus our entire reality, is made of nothing but signs and symbols. Nothing but language. Even God requires language before conceiving the Universe. See Genesis: “In the beginning was the Word.
My main point about films is that I don't like the adaptation process, and I particularly don't like the modern way of comic book-film adaptations, where, essentially, the central characters are just franchises that can be worked endlessly to no apparent point.
The magician to some degree is trying to drive him or herself mad in a controlled setting, within controlled laws.
When I was working upon the ABC books, I wanted to show different ways that mainstream comics could viably have gone, that they didn't have to follow 'Watchmen' and the other 1980s books down this relentlessly dark route. It was never my intention to start a trend for darkness. I'm not a particularly dark individual.
Love your rage, not your cage.
We are all creative, but by the time we are three of four years old, someone has knocked the creativity out of us. Some people shut up the kids who start to tell stories. Kids dance in their cribs, but someone will insist they sit still. By the time the creative people are ten or twelve, they want to be like everyone else.
The principle of Creative Limitations calls for freedom within a circle of obstacles and restricted boundaries. Talent is like a muscle: without something to push against, it atrophies. So we deliberately put obstacles in our path - barriers that will inspire us. We disciple ourselves as to what to do, while we're boundless as to how to do it.
You can't write a script in your mind and then force yourself to follow it. You have to let yourself be.
A hunch is creativity trying to tell you something.
Ideas are cheap. Always be passionate about ideas and communicating those ideas and discoveries to others in the things you make.
There are some projects where you have to just start doing it, and, after a while, the show starts telling you what it wants to be. You put your spirit in and, after a while, something bigger takes over, and it turns out to be much more fun and creative than what it was at the beginning.
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