We are increasingly likely to find ourselves in places with background music. No composers have thought to write for these modern spaces, which represent 30% of our musical experience.
Brian EnoRead
I'd been making music that was intended to be like painting, in the sense that it's environmental, without the customary narrative and episodic quality that music normally has. I called this 'ambient music.' But at the same time I was trying to make visual art become more like music, in that it changed the way that music changes.
Interpretation
Brian Eno describes his innovation in 'ambient music' as merging the qualities of music and visual art.
In this quote, Brian Eno reflects on his creative process, highlighting his desire to create ambient music that transcends traditional music structures. He envisions music as a form of environmental art, devoid of a strict narrative, while simultaneously reimagining visual art to incorporate the dynamic and transformative elements typically found in music.
In practice
In a presentation on contemporary music, one might quote Brian Eno to illustrate the blending of artistic mediums.
We are increasingly likely to find ourselves in places with background music. No composers have thought to write for these modern spaces, which represent 30% of our musical experience.
I think that technology is always invented for historical reasons, to solve a historical problem. But they very soon reveal themselves to be capable of doing things that aren't historical that nobody had ever thought of doing before.
When I first started making ambient music, I was setting up systems using synthesizers that generated pulses more or less randomly. The end result is a kind of music that continuously changes. Of course, until computers came along, all I could actually present of that work was a piece of its output.
People do dismiss ambient music, don't they? They call it 'easy listening,' as if to suggest that it should be hard to listen to.
In the future, you won't buy artists' works; you'll buy software that makes original pieces of 'their' works, or that recreates their way of looking at things. You could buy a Shostakovich box, or you could buy a Brahms box. You might want some Shostakovich slow-movement-like music to be generated. So then you use that box.
Ambient music must be as ignorable as it is interesting.
The whole process of filmmaking can be chaotic, but if you can have an enthusiastic cast, you're pretty much there.
If you're a film fan, collecting video is sort of like marijuana. Laser discs, they're definitely cocaine. Film prints are heroin, all right? You're shooting smack when you start collecting film prints. So, I kinda got into it in a big way, and I've got a pretty nice collection I'm real proud of.
The thing that I've always been slightly frustrated with, was that the idea of a CD is kind of confined to a material possession that you can put on a shelf. And the idea of music, for me, is always about both the communication and the sharing of content. And so the interactive part is missing.
I really subscribe to that old adage that you should never let the audience get ahead of you for a second. So if the film's abrasive and wrongfoots people then, y'know, that's great. But I hope it involves an audience.
In my games I have sometimes found a combination intuitively simply feeling that it must be there. Yet I was not able to translate my thought processes into normal human language.
Creativity: Take the obvious, add a cupful of brains, a generous pinch of imagination, a bucketful of courage and daring, stir well and bring to a boil.
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