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I don't think as a creator that I could create an experience that truly feels interactive if you don't have something to hold in your hand, if you don't have something like force feedback that you can feel from the controller.
Today, there are many, many ways to entertain people in one single videogame. And the Internet has made it so easy for people to ask for clues.
I always try and come up with a clear theme when I'm making a videogame.
People often say that videogames made by Western developers are somehow different in terms of taste for the players, in comparison with Japanese games. I think that means that the Western developers and Japanese developers, they are good at different fields.
Nowadays I think it's really important that designers are really unique and individual.
Of course, when it comes to Japanese role-playing games, in any role-playing game in Japan you're supposed to collect a huge number of items, and magic, and you've got to actually combine different items together to make something really different.
When I create a game, I try to focus more on the emotions that the player experiences during the game play.
When I'm making video games today, I want people to be entertained. I am always thinking, How are people going to enjoy playing the games we are making today? And as long as I can enjoy something other people can enjoy it, too.
I try not so much to create new characters and worlds but to create new game-play experiences.
I'm not saying that I'm going to retire from game development altogether.
I don't really think of things in terms of legacy or where I stand in the history of Nintendo or anything like that.
I never really participated in specific sports or anything, but once I hit 40, I started to get a little bit more active and began swimming more.
I enjoy thinking about ways to create something that other people have not even thought about, something no one has managed to achieve.
I wanted to make something very unique, something very different.
There's definitely space for uniqueness in a home console.
It would be a joy for me if someone who was working with me became a big success.
Providing new means of entertainment is the important thing.
Games have grown and developed from this limited in-the-box experience to something that's everywhere now. Interactive content is all around us, networked, ready. This is something I've been hoping for throughout my career.
What I found is that just in the lifestyle today, people have fewer and fewer opportunities to get exercise.
I used to draw cartoons. I'd just show them to some of my friends, expecting that they were going to appreciate them, that they were going to enjoy reading them.
I know as a child, I was really interested in becoming a manga artist, to create my own stories and illustrate them and present something that people would be interested in reading and looking at as well.
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