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When I'm making video games today, I want people to be entertained. I am always thinking, How are people going to enjoy playing the games we are making today? And as long as I can enjoy something other people can enjoy it, too.
Shigeru Miyamoto
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Interpretation

What this quote means

The quote emphasizes the importance of entertainment in game development and the shared enjoyment between the creator and the audience.

Shigeru Miyamoto expresses his philosophy on game design, highlighting that his main goal is to entertain players. He believes that by focusing on what brings joy to himself, he can create experiences that resonate with others, reinforcing the idea that the intent of the creator should be rooted in providing pleasure and enjoyment to the audience.

Themes

Video GamesEntertainmentCreationJoyDesign

In practice

Example use cases

In a presentation about the philosophy of game design, you could quote Miyamoto to emphasize the importance of player enjoyment.

More from Shigeru Miyamoto

Nintendo's philosophy is never to go the easy path; it's always to challenge ourselves and try to do something new.
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There are big lines between those who play video games and those who do not. For those who don't, video games are irrelevant. They think all video games must be too difficult.
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I think when you talk about competing against others, the problem is that you refer to something that's been done already and try to beat it.
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Their attitude is, 'okay, I am the customer. You are supposed to entertain me.' It's kind of a passive attitude they're taking, and to me it's kind of a pathetic thing. They do not know how interesting it is if you move one step further and try to challenge yourself with more advanced games.
Shigeru MiyamotoRead
If we end up creating a gameplay structure where it makes sense for, whether it's a female to go rescue a male or a gay man to rescue a lesbian woman or a lesbian woman to rescue a gay man, we might take that approach.
Shigeru MiyamotoRead
I think Zelda 64 is utilizing about 90 percent of the N64 potential, ... When we made Mario 64 we were simply utilizing 60 to 70 percent. So we have come a long way I believe.
Shigeru MiyamotoRead

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