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I think Zelda 64 is utilizing about 90 percent of the N64 potential, ... When we made Mario 64 we were simply utilizing 60 to 70 percent. So we have come a long way I believe.
Shigeru Miyamoto
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Interpretation

What this quote means

Shigeru Miyamoto reflects on the advancements in game design and technology with Zelda 64 compared to Mario 64.

In this quote, Shigeru Miyamoto highlights the significant improvements in game development and technology from the time of Super Mario 64 to The Legend of Zelda: Ocarina of Time. He emphasizes how Zelda 64 pushed the boundaries of the Nintendo 64's capabilities, utilizing a much higher percentage of the console's potential, showcasing progress in creativity, design, and technical expertise in the video game industry.

Themes

Video GamesTechnologyInnovationDevelopmentCreativity

In practice

Example use cases

In a presentation about video game evolution, you might cite this quote to illustrate technological advancements.

More from Shigeru Miyamoto

Nintendo's philosophy is never to go the easy path; it's always to challenge ourselves and try to do something new.
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There are big lines between those who play video games and those who do not. For those who don't, video games are irrelevant. They think all video games must be too difficult.
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I think when you talk about competing against others, the problem is that you refer to something that's been done already and try to beat it.
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Their attitude is, 'okay, I am the customer. You are supposed to entertain me.' It's kind of a passive attitude they're taking, and to me it's kind of a pathetic thing. They do not know how interesting it is if you move one step further and try to challenge yourself with more advanced games.
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If we end up creating a gameplay structure where it makes sense for, whether it's a female to go rescue a male or a gay man to rescue a lesbian woman or a lesbian woman to rescue a gay man, we might take that approach.
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Our job as the game creators or developers - the programmers, artists, and whatnot - is that we have to kind of put ourselves in the user's shoes. We try to see what they're seeing, and then make it, and support what we think they might think.
Shigeru MiyamotoRead

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