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There are big lines between those who play video games and those who do not. For those who don't, video games are irrelevant. They think all video games must be too difficult.
Shigeru Miyamoto
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Interpretation

What this quote means

This quote highlights the divide between gamers and non-gamers, suggesting that non-gamers may misunderstand the appeal of video games.

Shigeru Miyamoto points out the significant cultural divide between individuals who engage in video gaming and those who do not. For those outside the gaming community, video games may seem daunting and irrelevant, as they often operate under the assumption that games are inherently difficult. This perspective leads to a lack of understanding and appreciation for the gaming world's depth and the enjoyment it provides to players.

Themes

Video GamesGamersCultureUnderstandingEngagement

In practice

Example use cases

Using this quote to introduce a discussion on gaming culture at a technology conference.

More from Shigeru Miyamoto

Nintendo's philosophy is never to go the easy path; it's always to challenge ourselves and try to do something new.
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I think when you talk about competing against others, the problem is that you refer to something that's been done already and try to beat it.
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Their attitude is, 'okay, I am the customer. You are supposed to entertain me.' It's kind of a passive attitude they're taking, and to me it's kind of a pathetic thing. They do not know how interesting it is if you move one step further and try to challenge yourself with more advanced games.
Shigeru MiyamotoRead
If we end up creating a gameplay structure where it makes sense for, whether it's a female to go rescue a male or a gay man to rescue a lesbian woman or a lesbian woman to rescue a gay man, we might take that approach.
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I think Zelda 64 is utilizing about 90 percent of the N64 potential, ... When we made Mario 64 we were simply utilizing 60 to 70 percent. So we have come a long way I believe.
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Our job as the game creators or developers - the programmers, artists, and whatnot - is that we have to kind of put ourselves in the user's shoes. We try to see what they're seeing, and then make it, and support what we think they might think.
Shigeru MiyamotoRead

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