We run the company by questions, not by answers.
Eric SchmidtRead
Technology will move faster than governments, so don't legislate before you understand the consequences.
Interpretation
Governments should take time to fully understand technological advancements before creating regulations.
This quote by Eric Schmidt emphasizes the rapid pace of technological innovation and warns against premature legislation by governments. It suggests that lawmakers need to carefully consider the implications and potential consequences of new technologies rather than rushing to impose regulations that may not effectively address the complexities of these advancements.
In practice
This quote can be used in discussions about the need for ethical considerations in artificial intelligence legislation.
We run the company by questions, not by answers.
When the Internet publicity began, I remember being struck by how much the world was not the way we thought it was, that there was infinite variation in how people viewed the world.
For those who say you're thinking too big... be smart enough not to listen. For those who say the odds are too small ... be dumb enough to give it a shot. And for those who ask, how can you do that?... look them in the eyes and say, I'll figure it out.
The Internet is the first thing that humanity has built that humanity doesn't understand, the largest experiment in anarchy that we have ever had.
We used to think that the enterprise was the hardest customer to satisfy, but we were wrong. It turns out, consumers are harder than the enterprise because the consumer will not give you a second chance.
The characteristic of great innovators and great companies is they see a space that others do not. They don't just listen to what people tell them; they actually invent something new, something that you didn't know you needed, but the moment you see it, you say, 'I must have it.'
I realized that the future of aviation, to which I had devoted so much of my life, depended less on the perfection of aircraft than on preserving the epoch-evolved environment of life, and that this was true of all technological progress.
If we want users to like our software we should design it to behave like a likeable person: respectful, generous and helpful.
We are rapidly entering the age of no privacy, where everyone is open to surveillance at all times; where there are no secrets from government.
If every sector of business and society will be driven by software - how does that get enabled? By highly-paid computer scientists funded by risk capital in Silicon Valley? Or by lots of engineers who can build it themselves?
I feel drawn to experiment with ways that technology can interact with notions of intimacy, because so much of technology is done in a way that's very cold and has such an opposite effect.
If we don't take an approach that looks holistically at the form a video-game platform should take in the future, then we're not able to sustain Nintendo 10 years down the road.
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