Explore Quotes by Shigeru Miyamoto

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Of course, I have my own limits as to how much game software I can take care of at any one time.

I think everyone can enjoy games.

Video games are bad for you? That's what they said about rock-n-roll.

Games are a trigger for adults to again become primitive, primal, as a way of thinking and remembering. An adult is a child who has more ethics and morals, that's all. I am not creating a game. I am in the game. The game is not for children, it is for me. It is for an adult who still has a character of a child.

I think I can make an entirely new game experience, and if I can't do it, some other game designer will.

So you know cats are interesting. They are kind of like girls. If they come and talk to you it's great. But if you try to talk to them it doesn't always go so well.

Of course, I would like to know what [Sony and Microsoft] do with their machines, but there is no game that I feel the need to go see. So far, from what I’ve seen on the show this year, there does not seem to be any games that I would like to have created myself.

Who knows how Mario will look in the future. Maybe he'll wear metallic clothes!

Originally, I wanted a machine that would cost $100. My idea was to spend nothing on the console technology so all the money could be spent on improving the interface and software. If we hadn't used NAND flash memory and other pricey parts, we might have succeeded.

A late game is only late until it ships. A bad game is bad until the end of time

All the time, players are forced to do their utmost. If they are challenged to the limit, is it really fun for them?

As long as I can enjoy something, other people can enjoy it, too.

If we end up creating a gameplay structure where it makes sense for, whether it's a female to go rescue a male or a gay man to rescue a lesbian woman or a lesbian woman to rescue a gay man, we might take that approach.

Controller is so intuitive, even your mum can play.

Fortunately, because of the spread of smart devices, people take games for granted now. It's a good thing for us, because we do not have to worry about making games something that are relevant to general people's daily lives.

It isn't about games, for me, personally, and it never really was. It was about creating something - anything - far bigger than yourself.

Their attitude is, 'okay, I am the customer. You are supposed to entertain me.' It's kind of a passive attitude they're taking, and to me it's kind of a pathetic thing. They do not know how interesting it is if you move one step further and try to challenge yourself with more advanced games.

When we're doing an action game, we make the second level first. We begin making level 1 once everything else is completed.

Donkey Kong Country proves that players will put up with mediocre gameplay as long as the art is good.

Throughout the Zelda series I've always tried to make players feel like they are in a kind of miniature garden. So, this time also, my challenge was how to make people feel comfortable and sometimes very scared at the same time. That is the big challenge.

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