Explore Quotes by Shigeru Miyamoto

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If it turns out that Mario doesn't really fit into the type of game I want, I wouldn't mind using Zelda as the basis of the new game.

I think Zelda 64 is utilizing about 90 percent of the N64 potential, ... When we made Mario 64 we were simply utilizing 60 to 70 percent. So we have come a long way I believe.

We don't pay a whole lot of attention to the Internet until people have played the game - then we pay a lot of attention to whether people liked it. We read through it and see it, but we don't take it into consideration. ... [The Internet] is not going to dictate the direction of where the game goes.

Well, for over a year now at my desk, a prototype program of Luigi and Mario has been running on my monitor. We've been thinking about the game, and it may be something that could work on a completely new game system.

I think that the entertainment industry itself has a history of chasing success. Any time a hit product comes out, all the other companies start chasing after that success and trying to recreate it by putting out similar products.

Our job as the game creators or developers - the programmers, artists, and whatnot - is that we have to kind of put ourselves in the user's shoes. We try to see what they're seeing, and then make it, and support what we think they might think.

Anything that is impractical can be play. It's doing something other than what is necessary to continue living as an animal.

I'm very impressed that there are so many fans - not just in Japan, but here in America - that are fond of the work that I've done. I'm actually kind of embarrassed by it all.

Japan actually is an aging population, and so as the population has aged, they have had a lot more problems with health.

My days all follow much the same pattern. They are structured and typical.

Game music has a purpose and it does incorporate sound effects.

There are big lines between those who play video games and those who do not. For those who don't, video games are irrelevant. They think all video games must be too difficult.

Japanese people have a funny habit of abbreviating names.

What comes next? Super Mario 128? Actually, that's what I want to do.

The obvious objective of video games is to entertain people by surprising them with new experiences.

As a kid, I was a big comic fan and I liked foreign comics as well.

Actually, 3D is really the most normal thing because it's how those of us with two eyes usually see the world. TVs are the unusual things in 2D!

What I really want to do is be in the forefront of game development once again myself.

You can use a lot of different technologies to create something that doesn't really have a lot of value.

Up until now, the biggest question in society about video games has been what to do about violent games. But it's almost like society in general considers video games to be something of a nuisance, that they want to toss into the garbage can.

I'd like to be known as the person who saw things from a different point of view to others.

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