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Players are artists who create their own reality within the game.
This is the entertainment industry, so game designers have to have a creative mind and also have to be able to stand up against the marketing people at their company - otherwise they cannot be creative. There are not that many people who fit that description.
To create a new standard, you have to be up for that challenge and really enjoy it.
I think what's really the most ideal thing is for the player themselves, within their own imagination, to carve out what they view as being the essence of the character.
I would prefer to grow with the team inside Nintendo rather than taking anyone from outside. It would be a joy for me if someone who was working with me became a big success.
Nintendo's philosophy is never to go the easy path; it's always to challenge ourselves and try to do something new.
I don't want to criticize any other designers, but I have to say that many of the people involved in this industry - directors and producers - are trying to make their games more like movies. They are longing to make movies rather than making videogames.
I made some games, but I'm pretending like I didn't because they all turned out weird.
I think when you talk about competing against others, the problem is that you refer to something that's been done already and try to beat it.
Video games are bad for you? That's what they said about rock 'n' roll.
There are some ghost stories in Japan where - when you are sitting in the bathroom in the traditional style of the Japanese toilet - a hand is actually starting to grab you from beneath. It's a very scary story.
A delayed game is eventually good, but a rushed game is forever bad.
I think that inside every adult is the heart of a child. We just gradually convince ourselves that we have to act more like adults.
What if everything you see is more than what you see--the person next to you is a warrior and the space that appears empty is a secret door to another world? What if something appears that shouldn't? You either dismiss it, or you accept that there is much more to the world than you think. Perhaps it is really a doorway, and if you choose to go inside, you'll find many unexpected things.
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