Nintendo's philosophy is never to go the easy path; it's always to challenge ourselves and try to do something new.
Shigeru MiyamotoRead
I think what's really the most ideal thing is for the player themselves, within their own imagination, to carve out what they view as being the essence of the character.
Interpretation
This quote emphasizes the importance of individual imagination in shaping a character's essence.
Shigeru Miyamoto highlights the idea that the true essence of a character in video games is best defined by the players themselves. He advocates for players to use their creativity and imagination to form personal connections and interpretations of the characters, suggesting that this subjective experience enriches the overall narrative of the game.
In practice
This quote can be used in a discussion about character design in video games.
Nintendo's philosophy is never to go the easy path; it's always to challenge ourselves and try to do something new.
There are big lines between those who play video games and those who do not. For those who don't, video games are irrelevant. They think all video games must be too difficult.
I think when you talk about competing against others, the problem is that you refer to something that's been done already and try to beat it.
Their attitude is, 'okay, I am the customer. You are supposed to entertain me.' It's kind of a passive attitude they're taking, and to me it's kind of a pathetic thing. They do not know how interesting it is if you move one step further and try to challenge yourself with more advanced games.
If we end up creating a gameplay structure where it makes sense for, whether it's a female to go rescue a male or a gay man to rescue a lesbian woman or a lesbian woman to rescue a gay man, we might take that approach.
I think Zelda 64 is utilizing about 90 percent of the N64 potential, ... When we made Mario 64 we were simply utilizing 60 to 70 percent. So we have come a long way I believe.
Music is the only religion that delivers the goods.
I'm a fashion designer and people think, what do I know?
To photograph people is to violate them, by seeing them as they never see themselves, by having knowledge of them that they can never have; it turns people into objects that can be symbolically possessed. Just as a camera is a sublimation of the gun, to photograph someone is a subliminal murder - a soft murder, appropriate to a sad, frightened time.
There is no reason to design buildings that are more basic and rectilinear, because with concrete you can cover almost any space.
When I'm writing, I write every day. It's lovely when that's happening. One day dovetailing into the next. Sometimes I don't even know what day of the week it is.
I like things that go into hidden, mysterious places, places I want to explore that are very disturbing. In that disturbing thing, there is sometimes tremendous poetry and truth.
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