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I don't want to criticize any other designers, but I have to say that many of the people involved in this industry - directors and producers - are trying to make their games more like movies. They are longing to make movies rather than making videogames.
Shigeru Miyamoto
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Interpretation

What this quote means

Miyamoto critiques the trend of designers prioritizing cinematic experiences over genuine gaming innovation.

Shigeru Miyamoto emphasizes the importance of video games as a distinct and creative medium, rather than merely an extension of the film industry. He expresses concern that many in the gaming industry are focusing on creating cinematic experiences, thereby losing sight of the unique elements that make video games enjoyable and engaging, such as interactivity and gameplay.

Themes

Video GamesCinemaCreativityDesignInteractivity

In practice

Example use cases

In a presentation about the future of gaming, one could reference Miyamoto's quote to highlight the importance of innovation in game design.

More from Shigeru Miyamoto

Nintendo's philosophy is never to go the easy path; it's always to challenge ourselves and try to do something new.
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There are big lines between those who play video games and those who do not. For those who don't, video games are irrelevant. They think all video games must be too difficult.
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I think when you talk about competing against others, the problem is that you refer to something that's been done already and try to beat it.
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Their attitude is, 'okay, I am the customer. You are supposed to entertain me.' It's kind of a passive attitude they're taking, and to me it's kind of a pathetic thing. They do not know how interesting it is if you move one step further and try to challenge yourself with more advanced games.
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If we end up creating a gameplay structure where it makes sense for, whether it's a female to go rescue a male or a gay man to rescue a lesbian woman or a lesbian woman to rescue a gay man, we might take that approach.
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I think Zelda 64 is utilizing about 90 percent of the N64 potential, ... When we made Mario 64 we were simply utilizing 60 to 70 percent. So we have come a long way I believe.
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