Nintendo's philosophy is never to go the easy path; it's always to challenge ourselves and try to do something new.
Shigeru MiyamotoRead
We don't pay a whole lot of attention to the Internet until people have played the game - then we pay a lot of attention to whether people liked it. We read through it and see it, but we don't take it into consideration. ... [The Internet] is not going to dictate the direction of where the game goes.
Interpretation
The Internet influences perceptions of a game after itβs played, but it shouldnβt dictate its development.
In this quote, Shigeru Miyamoto emphasizes that while feedback and opinions from the Internet become crucial after people have engaged with a game, they should not overshadow the creative direction and vision in game development. He suggests that creators should focus on their artistic intentions rather than allowing external opinions to dictate their work, highlighting the need for authenticity in the creative process.
In practice
In a game developer conference to discuss creative integrity despite player feedback.
Nintendo's philosophy is never to go the easy path; it's always to challenge ourselves and try to do something new.
There are big lines between those who play video games and those who do not. For those who don't, video games are irrelevant. They think all video games must be too difficult.
I think when you talk about competing against others, the problem is that you refer to something that's been done already and try to beat it.
Their attitude is, 'okay, I am the customer. You are supposed to entertain me.' It's kind of a passive attitude they're taking, and to me it's kind of a pathetic thing. They do not know how interesting it is if you move one step further and try to challenge yourself with more advanced games.
If we end up creating a gameplay structure where it makes sense for, whether it's a female to go rescue a male or a gay man to rescue a lesbian woman or a lesbian woman to rescue a gay man, we might take that approach.
I think Zelda 64 is utilizing about 90 percent of the N64 potential, ... When we made Mario 64 we were simply utilizing 60 to 70 percent. So we have come a long way I believe.
America tends to assume Silicon Valley-style innovators can drive quick and transformative changes, but even Silicon Valley's would-be masters of the universe have discovered that energy transitions are subject to time spans and technical constraints that defy their reach.
The printing press is either the greatest blessing or the greatest curse of modern times, sometimes one forgets which it is.
If we do not learn to eliminate waste and to be more productive and more efficient in the ways we use energy, then we will fall short of this goal [for the Nation to derive 20 percent of all the energy we use from the Sun, by 2000]. But if we use our technological imagination, if we can work together to harness the light of the Sun, the power of the wind, and the strength of rushing streams, then we will succeed.
For me, it matters that we drive technology as an equalizing force, as an enabler for everyone around the world. Which is why I do want Google to see, push, and invest more in making sure computing is more accessible, connectivity is more accessible.
We want to build systems that can generalize to a new task. Being able to do things with much less data and with much less computation is going to be interesting and important.
It is dangerously destabilizing to have half the world on the cutting edge of technology while the other half struggles on the bare edge of survival.
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