Good information architecture makes users less alienated and suppressed by technology. It simultaneously increases human satisfaction and your company's profits. Very few jobs allow you to do both at the same time, so enjoy.
Jakob NielsenRead
Developing fewer features allows you to conserve development resources and spend more time refining those features that users really need. Fewer features mean fewer things to confuse users, less risk of user errors, less description and documentation, and therefore simpler Help content. Removing any one feature automatically increases the usability of the remaining ones.
Interpretation
Focusing on fewer features enhances product usability and efficiency.
Jakob Nielsen's quote emphasizes the importance of simplicity in product design. By developing fewer features, a team can dedicate more resources to refining essential functionalities, leading to a more intuitive user experience. This approach reduces the complexity for users, minimizes potential errors, and simplifies both documentation and support, ultimately improving overall satisfaction and usability.
In practice
This quote can be used during a team meeting to advocate for a more user-centered product design.
Good information architecture makes users less alienated and suppressed by technology. It simultaneously increases human satisfaction and your company's profits. Very few jobs allow you to do both at the same time, so enjoy.
Usability rules the web. Simply stated, if the customer can't find a product, then he or she will not buy it.
Throughout this book, we've been evangelizing simplicity, but ironically, the practice of simplicity is not simple. It is easy to build a bulky design by adding layer upon layer of navigation and features; it's much more difficult to create simple, graceful designs. Paring designs to essential elements while maintaining elegance and functionality requires courage and discipline.
Ultimately, users visit your website for its content. Everything else is just the backdrop.
On the Internet, it's survival of the easiest.... Give users a good experience and they're apt to turn into frequent and loyal customers. But ... it's easy to turn to another supplier in the face of even a minor hiccup. Only if a site is extremely easy to use will anybody bother staying around.
People will not die. Isn't this the creed of the new culture? People will be absorbed in streams of information. I know nothing about this. Computers will die. They're dying in their present form. They're just about dead as distinct units.
Most people in AI, particularly the younger ones, now believe that if you want a system that has a lot of knowledge in, like an amount of knowledge that would take millions of bits to quantify, the only way to get a good system with all that knowledge in it is to make it learn it. You are not going to be able to put it in by hand.
What matters is 'Have you done a better job of making our experiences feel like home on Windows?' That's our real goal, and that's what we're going to stay focused on.
It is interesting to come across people who feel that a ghost communicating via a spell-checker is less far-fetched than a software glitch.
By his very success in inventing labor-saving devices, modern man has manufactured an abyss of boredom that only the privileged classes in earlier civilizations have ever fathomed.
Being connected to the Internet means being vulnerable to coordinated actions that can knock down walls of secrecy and shatter mechanisms of control.
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