The problem with taking offense is that it's really hard to figure out what to do with it after you're done using it. Better to just leave it on the table and walk away. Umbrage untaken quietly disappears.
Seth GodinRead
You can game the social media in the short run, but not for long.
Interpretation
Short-term tactics may yield quick success on social media, but sustainable results require authenticity and consistency.
Seth Godin's quote emphasizes that while it may be possible to manipulate social media platforms to achieve immediate results, such strategies are not viable in the long run. Ultimately, genuine engagement and authentic content are necessary for sustained success in the ever-evolving landscape of social media, as audiences value transparency and real connections over superficial tactics.
In practice
In a seminar about effective social media strategies, one could quote this to illustrate the importance of long-term planning.
The problem with taking offense is that it's really hard to figure out what to do with it after you're done using it. Better to just leave it on the table and walk away. Umbrage untaken quietly disappears.
Not adding value is the same as taking it away.
Excellence isn’t about meeting the spec, it’s about setting the spec. It defines what the consumer sees as quality right this minute, and tomorrow, if you’re good, you’ll reset that expectation again
Living with doubt ... is almost always more profitable than living with certainty. _x000D_ People don't like doubt, so they pay money and give up opportunities to avoid it. _x000D_ Entrepreneurshi p is largely about living with doubt. If you need reassurance, you're giving up quite a bit to get it. On the other hand, if you can get in the habit of seeking out uncertainty, you'll have developed a great instinct.
The danger of the Web is that you can go from idea to public announcement in under ten minutes.
Art isn't only a painting. Art is anything that is creative, passionate and personal. Art is the unique work of a human being created to touch another. Art is created to have an impact, to change someone else.
In those days [batch processing] programmers never even documented their programs, because it was assumed that nobody else would ever use them. Now, however, time-sharing had made exchanging software trivial: you just stored one copy in the public repository and therby effectively gave it to the world. Immediately people began to document their programs and to think of them as being usable by others. They started to build on each other's work.
We predicted the concept of a telephone that isn't tied to a wall or a desk. We anticipated that everyone would have a cell phone. We joked that when you're born you would be assigned a cell phone and if you didn't answer you had died.
Internet TV and the move to the digital approach is quite revolutionary. TV has historically has been a broadcast medium with everybody picking from a very finite number of channels.
Proprietary software keeps users divided and helpless. Divided because each user is forbidden to redistribute it to others, and helpless because the users can't change it since they don't have the source code. They can't study what it really does. So the proprietary program is a system of unjust power.
My own theory is that we are in the middle of a dramatic and broad technological and economic shift in which software companies are poised to take over large swathes of the economy
The people who designed the tools that make the Net run had their own ideas for the future.
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