Good design is clear thinking made visible, bad design is stupidity made visible
Edward TufteRead
There is no such thing as information overload, just bad design. If something is cluttered and/or confusing, fix your design.
Interpretation
The quote emphasizes that information overload stems from poor design rather than an actual surplus of information.
Edward Tufte's quote highlights the importance of effective design in the presentation of information. It suggests that when information appears overwhelming or confusing, it is often due to the way it has been organized and presented rather than the amount of information itself. Therefore, improving design can alleviate the sense of overload and lead to clearer understanding.
In practice
In a presentation about user experience, I highlighted that poor design leads to information overload.
Good design is clear thinking made visible, bad design is stupidity made visible
I have stared long enough at the glowing flat rectangles of computer screens. Let us give more time for doing things in the real world...plant a plant, walk the dogs, read a real book, go to the opera.
The minimum we should hope for with any display technology is that it should do no harm.
PowerPoint is like being trapped in the style of early Egyptian flatland cartoons rather than using the more effective tools of Renaissance visual representation.
If youβre told what to look for, you canβt see anything else.
Design cannot rescue failed content.
We live in a technological universe in which we are always communicating. And yet we have sacrificed conversation for mere connection.
Quantum computation is a distinctively new way of harnessing nature. It will be the first technology that allows useful tasks to be performed in collaboration between parallel universes.
Most people in AI, particularly the younger ones, now believe that if you want a system that has a lot of knowledge in, like an amount of knowledge that would take millions of bits to quantify, the only way to get a good system with all that knowledge in it is to make it learn it. You are not going to be able to put it in by hand.
As Irving Good realised in 1965, machines with superhuman intelligence could repeatedly improve their design even further, triggering what Vernor Vinge called a 'singularity.'
On the Internet, it's survival of the easiest.... Give users a good experience and they're apt to turn into frequent and loyal customers. But ... it's easy to turn to another supplier in the face of even a minor hiccup. Only if a site is extremely easy to use will anybody bother staying around.
I've always felt that the human-centered approach to computer science leads to more interesting, more exotic, more wild, and more heroic adventures than the machine-supremacy approach, where information is the highest goal.
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