Good design is clear thinking made visible, bad design is stupidity made visible
Edward TufteRead
Confusion and clutter are failures of design, not attributes of information. And so the point is to find design strategies that reveal detail and complexity - rather than to fault the data for an excess of complication. Or, worse, to fault viewers for a lack of understanding.
Interpretation
Effective design clarifies information rather than complicates it.
In this quote, Edward Tufte emphasizes that confusion and clutter arise from poor design choices rather than the inherent nature of information itself. He advocates for design strategies that enhance understanding by making complexity and detail more accessible, rather than blaming the data or the viewers for misunderstanding it.
In practice
In a presentation about data visualization, this quote can underscore the importance of clear design.
Good design is clear thinking made visible, bad design is stupidity made visible
I have stared long enough at the glowing flat rectangles of computer screens. Let us give more time for doing things in the real world...plant a plant, walk the dogs, read a real book, go to the opera.
There is no such thing as information overload, just bad design. If something is cluttered and/or confusing, fix your design.
The minimum we should hope for with any display technology is that it should do no harm.
PowerPoint is like being trapped in the style of early Egyptian flatland cartoons rather than using the more effective tools of Renaissance visual representation.
If you’re told what to look for, you can’t see anything else.
I am passionate about what design can do - how far it can support the new ideas and the new ways of living of this 21st Century. Good design accelerates this exciting future where manufacturing is local, materials and processes are cradle to cradle, business models are both socially and financially driven.
Design principle: Take things away until the design breaks, then put that last thing back in.
Goal we've always had for design at Apple is to create solutions that are inevitable.
You cannot understand good design if you do not understand people; design is made for people.
We won't do something different for different's sake. Designers cave in to marketing, to the corporate agenda, which is sort of, 'Oh, it looks like the last one; can't we make it look different?' Well no, there's no reason to.
Often the most important moment in the design process is figuring out what the right question is.
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